#include "HowToPlay.h"

CHowToPlay::CHowToPlay(void)
{	
	Init();
}

CHowToPlay::~CHowToPlay(void)
{
}
void CHowToPlay::Update(float dt)
{	
	DirectInput::GetInstance()->poll();	
if(DirectInput::GetInstance()->keyDown(DIK_ESCAPE))
StateManagement::GetInstance()->SwitchState(new CMainMenuState());
}
void CHowToPlay::Render()
{
	gd3dDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(255, 127, 127), 1.0f, 0);

}